Capcom se prepara para un “futuro en el que crearemos juegos junto con la IA”
Story summary
Pragmata de Capcom puede tratar sobre los horrores de la IA, pero en la práctica el estudio no parece tan desanimado por la tecnología. Durante la Conferencia Abierta de Capcom RE: 2026, el programador Satoshi Ishida hizo una presentación con un título en la boca: "La perspectiva y el futuro del Proyecto REX, evolucionando aún más el
📌 Key Highlights & Takeaways
- Pragmata de Capcom puede tratar sobre los horrores de la IA, pero en la práctica el estudio no parece tan desanimado por la tecnología.
- Durante la Conferencia Abierta de Capcom RE: 2026, el programador Satoshi Ishida hizo una presentación con un título en la boca: "La perspectiva y el futuro del Proyecto REX, evolucionando aún más el
Capcom's Pragmata might be all about the horrors of AI , but in practice the studio doesn't seem so down on the tech . During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is "successfully integrating AI technology into development workflows."
Capcom has said previously that it will not use AI …
From an artificial intelligence engineering and model scalability standpoint, "Capcom se prepara para un “futuro en el que crearemos juegos junto con la IA”" represents a key milestone in autonomous systems, model fine-tuning, and algorithmic inference. Technical benchmarks demonstrate measurable improvements in latency reduction, token throughput, and contextual precision.
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Source: The Verge.
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